Wednesday, August 31, 2011

Conditional Design Manifesto

By documenting their operating model, the group of designers {Luna Maurer, Edo Paulus, Jonathan Puckey, Roel Wouters} have put together a set of principals that explain--and inspire--with their attempt to project execution and problem solving.

Their systematic approach is classified within three categories: process, logic, and input. The process is the product in which elements of the environment are logically altered by adjustable parameters.

Not sure if its the minimal writing, word selection, or just the feeling of recursion of a process within a process, that I feel drawn by it every time I read it. This is one of the few sites that I find myself constantly coming back to for reference and inspiration.


Process
The process is the product.

The most important aspects of a process are time, relationship and change.

The process produces formations rather than forms.

We search for unexpected but correlative, emergent patterns.

Even though a process has the appearance of objectivity, we realize the fact that it stems from subjective intentions.


Logic
Logic is our tool.

Logic is our method for accentuating the ungraspable.
A clear and logical setting emphasizes that which does not seem to fit within it.

We use logic to design the conditions through which the process can take place.

Design conditions using intelligible rules.

Avoid arbitrary randomness.
Difference should have a reason.

Use rules as constraints.
Constraints sharpen the perspective on the process and stimulate play within the limitations.


Input
The input is our material.

Input engages logic and activates and influences the process.

Input should come from our external and complex environment: nature, society and its human interactions.


go to conditional design manifesto >>

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